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Minichan

Topic: another Kerbal Space Program

squeegee started this discussion 3 weeks ago #61,976

Externally hosted imageUSI's MKS mod has been updated for 1.2 and it's really good. since the last time i played with it the maker has completely overhauled the mechanics and it's much improved. there are still a ton of parts and it can be pretty difficult to figure it all out but there's a pretty decent in game manual which explains things in detail. it makes sense now.

the best change was to add "home sickness" to kerbal "behavior." when a kerbal becomes homesick they quit working and need to either be taken home, or provided with a better habitat that allows for extended stays. a simple little ship with no accoutrements might be fine for a 2 week trip to the moon, apollo style, but not any longer than that. to get functional kerbals on a six month trip to Duna, or to maintain a station on the moon for long periods requires proper facilities.

this is a much better "limiter" on voyage times than what was used previously which was extremely difficult to utilize life support systems. it was very, very hard to make "supplies" self sufficient. if you could manage it then you could handle indefinite stays which the mod maker considered "game breaking" so he made tuning life support near impossible. generating net positive supplies in-situ is now pretty easy. an "agricultural habitat" as a starter base is now easy to establish and constant supply drops of food is no longer really necessary.

squeegee (OP) double-posted this 3 weeks ago, 6 minutes later[^] [v] #781,167

Externally hosted imagebut, now habitats have 2 duration ratings, one a rating for hab time and the other a rating for home time. both inform on how long the stay can be extended. if you build a sufficiently large habitat then the timers will be on the order of years. the habitat i have pictured from the sandbox mode will support up to 44 kerbals for round about 3 years of "hab time," that's how long they'll remain happy productive workers. but they can certainly stay longer than that. up to 9 years before they get home sick, give up on life and become sedentary vegetables no longer willing to contribute.

that's a lot more fun than impossible to ramp up life support driving you up the wall with expensive supply drops.

squeegee (OP) triple-posted this 3 weeks ago, 25 minutes later, 32 minutes after the original post[^] [v] #781,173

Externally hosted imagethis hab not only supports a ton of kerbals, but it's self sufficient on supplies. technically this hab has a third limit on stay time, available supplies. at the moment this hab has a little more than half of all supply tanks full. started at zero for most of them. the first section i dropped had enough supplies to get started and all other sections were added empty. since this is a test base i also used hyper edit more than once to empty all tanks and make sure there's still a net positive when adding the other half of the kerbals. yep. the more shit they make the more food they can grow. so.

the base components and the mechanic overhaul work really well now. there's also some little vehicles that he added. the akita rover. it's nice because it works decently and it's got some integrated parts, like a chassis that includes monopropellant and a fuel cell all as one part. it helps to keep the part counts reasonable. it's actually pretty unstable on the moon, and i prefer the little cars i make for the moon but they have as high a part count as like the whole base. the akita is 7 parts and can expand. i turned one into a trailer and will be using it to haul machinery and junk like mulch around.

it's a shit truck.

squeegee (OP) quadruple-posted this 3 weeks ago, 56 seconds later, 33 minutes after the original post[^] [v] #781,174

Externally hosted imagethere are also other construction parts. there's a forklift (which works best as a battering ram tbh) and a whole bunch of other crane parts and stuff to help haul all the base parts around. all of these parts were dropped onto the surface with hyper edit, and then pushed into their final position by the forklift. i say pushed, but more like rammed. but i made it happen.

squeegee (OP) quintuple-posted this 3 weeks ago, 11 minutes later, 44 minutes after the original post[^] [v] #781,178

Externally hosted imageand the containers are nice. these all got dumped with hyper edit as well, but i can easily see making a small lander type thing to de-orbit these kinda things and just dump them nearby.

a bunch of new resources are added with the mod as well, including "machinery." all of the base components, especially ones that perform a function like the habitats and greenhouses, need machinery to operate. it's merely a volume of stuff that's kept in storage like other resources, fuel, battery life, etc. and it has mass. the base parts consume machinery at a very slow rate, and eventually would run out. this is another limiter on trip length, since if you run out of machinery then your base breaks, but is something that can be replenished. here i've dropped some machinery, material packs, and empty supply containers to potentially be filled and sent to a far away mining base. this was done because i didn't know what those resources were and "launched" without them.

eventually workshops can manufacture machinery eliminating the need for supply drops, but, that requires additional base components to manufacture industrial and rare materials. before that the workshops will be making Material kits, another new resource used for a variety of things. some parts can be modified, such as the living habs with can be either a common area or a crew quarters. some drills can use material kits to change the resource they're drilling for. all expandable parts require material kits to deploy. so it's a necessary resource, which i also forgot, and dropped after the fact. but, with resource collection those can easily be made by workshops. also all parts in the game can be "broken down" by an engineer and it turns into material kits, so they're actually pretty readily available if you're doing it right with landing vehicles and whatnot.

squeegee (OP) sextuple-posted this 3 weeks ago, 10 minutes later, 55 minutes after the original post[^] [v] #781,182

Externally hosted imagethe shit truck

stuck a liquid tank for mulch on the back, added an additional axle for the rear end, and hooked up a trailer setup. it's undergoing verification testing and a liquids trailer is being made too. this would be used mostly to transport mulch, minerals and supplies to and from a remote mining base many kilometers away. the containers can be "repainted" to carry different sorts of resources, so the same truck could carry supplies one way and minerals the other with the same trailer. it's a pretty versatile setup. as long as the truck handles okay and doesn't flip or handle like shit then it'll be fine. (the 4 wheel version flips like crazy and handles like shit on the Mun.)

squeegee (OP) septuple-posted this 3 weeks ago, 10 minutes later, 1 hour after the original post[^] [v] #781,183

Externally hosted imagei was trying to avoid using too many mods and was kinda planning on using docking ports rather than Kerbal Attachment System's pipes to transfer resources. but i did just add that mod too, so the docking ports will get replaced by wenches and trailer hitches and pipes cause that's more fun. so we're getting pretty far away from stock.
that'll probably be it for mods. going to try and avoid using mechJeb, it's been really wonky in the last few builds and causes more problems than it saves for me now really.

(Edited 56 seconds later.)

squeegee (OP) octuple-posted this 3 weeks ago, 22 minutes later, 1 hour after the original post[^] [v] #781,187

Externally hosted imagei said fuck it and added a science mod. career is brutal with pretty grindy science gains. extra experiments and contracts will help speed up scienceing.

also Kerbal Engineer to help with delta v estimates.

alright, so here we go...

squeegee (OP) nonuple-posted this 3 weeks ago, 1 minute later, 1 hour after the original post[^] [v] #781,188

Externally hosted imageDay 1: First Contract

launch a vessel, gather data.

squeegee (OP) decuple-posted this 3 weeks ago, 4 minutes later, 1 hour after the original post[^] [v] #781,189

Externally hosted imagevessel, check

squeegee (OP) undecuple-posted this 3 weeks ago, 2 minutes later, 1 hour after the original post[^] [v] #781,190

Externally hosted imagelaunch, check
data, check

squeegee (OP) duodecuple-posted this 3 weeks ago, 27 seconds later, 1 hour after the original post[^] [v] #781,191

Externally hosted imagerecovery, check

squeegee (OP) tridecuple-posted this 3 weeks ago, 31 seconds later, 1 hour after the original post[^] [v] #781,192

Externally hosted imageit's going to go on like this for a while. i'll let you know when i get to something interesting

squeegee (OP) quattuodecuple-posted this 3 weeks ago, 14 hours later, 16 hours after the original post[^] [v] #781,269

Externally hosted imagescience is going well. i've unlocked enough tech to get into orbit and do some experiments. the extra science packages have been helpful, and the contracts that come with it aren't super easy so it's been less cheaty than i thought it would feel. i've built a small science jet to collect science near by the launch facility, and i'm getting ready to start launching satellites and begin the com network i'll need to do remote scienceing on the mun. hopefully i'll get to the point of a space station today.

i also want to try rendezvous to an inclined orbit. if i can manage that then i'll put my station somewhere it can actually do some science.

squeegee (OP) sexadecuple-posted this 3 weeks ago, 14 minutes later, 16 hours after the original post[^] [v] #781,271

Externally hosted imagesimple science jet. i barely have any airplane parts so this thing sucks pretty bad. kinda hard to fly, it's front heavy and it stalls uncomfortably fast. the first version didn't even have brakes. but it can fly for 40 minutes and carries a bunch of science equipment. it cost me $225,000 to upgrade the hangar so i could launch it, so i'd better use it a bunch and get all the money i can out of aircraft.

squeegee (OP) sedecuple-posted this 3 weeks ago, 7 minutes later, 16 hours after the original post[^] [v] #781,272

Externally hosted imageupgraded hangar. the runway is still just dirt though. it's full of bumps, kinda awesome. taking off is like hitting boat wake in a jetski. almost easier to taxi off the runway and take off from the grass.

Meta joined in and replied with this 3 weeks ago, 2 minutes later, 16 hours after the original post[^] [v] #781,273

@OP
I'd hate to live on a lunar colony.

squeegee (OP) replied with this 3 weeks ago, 7 minutes later, 16 hours after the original post[^] [v] #781,278

Externally hosted imagei like contracts testing new equipment. the pay is good and the jobs are usually pretty straight forward. testing a new turbofan and landing gear

squeegee (OP) double-posted this 3 weeks ago, 1 hour later, 17 hours after the original post[^] [v] #781,289

Externally hosted image

squeegee (OP) triple-posted this 3 weeks ago, 33 seconds later, 17 hours after the original post[^] [v] #781,290

Externally hosted imagehmmm

squeegee (OP) quadruple-posted this 3 weeks ago, 24 seconds later, 17 hours after the original post[^] [v] #781,291

Externally hosted imagetry that again, it almost flew

squeegee (OP) quintuple-posted this 3 weeks ago, 28 seconds later, 17 hours after the original post[^] [v] #781,292

Externally hosted imageall i have to do it get above 90

squeegee (OP) sextuple-posted this 3 weeks ago, 52 seconds later, 17 hours after the original post[^] [v] #781,293

Externally hosted imageonce it gets going it flies okay

squeegee (OP) septuple-posted this 3 weeks ago, 1 minute later, 17 hours after the original post[^] [v] #781,294

Externally hosted imagenice

squeegee (OP) octuple-posted this 3 weeks ago, 51 seconds later, 17 hours after the original post[^] [v] #781,296

Externally hosted imagelooks kinda dumb but works. now to do it again and actually test the parts... oops

squeegee (OP) nonuple-posted this 3 weeks ago, 1 minute later, 18 hours after the original post[^] [v] #781,298

Externally hosted imageused the funds to help upgrade the rocket building and launch pad. got space missions to do, oh yeah, and the runway isn't dirt anymore

(Edited 26 seconds later.)

squeegee (OP) decuple-posted this 3 weeks ago, 2 minutes later, 18 hours after the original post[^] [v] #781,299

Externally hosted imagesimple science rocket. gets to low kerbin orbit. will get to high orbit with 1/2 the payload still unlocking parts needed for satellites

squeegee (OP) undecuple-posted this 3 weeks ago, 2 hours later, 20 hours after the original post[^] [v] #781,353

Externally hosted imageon to the satellites. this is going into a polar orbit for a contract. had to use two boosters to get it inclined 90 degrees and still reach a height of 6 million km. it's way too high to do anything super useful with, and the antenna won't be strong enough to work as part of a long range relay. so. least it ways a lot.

squeegee (OP) duodecuple-posted this 3 weeks ago, 43 seconds later, 20 hours after the original post[^] [v] #781,354

Externally hosted imageparked and doing a little bit of science.

squeegee (OP) tridecuple-posted this 3 weeks ago, 2 minutes later, 20 hours after the original post[^] [v] #781,355

Externally hosted imagegot enough basic components to start doing space tourism missions. those pay really well and are super easy. tourism will end up paying for all the space stations and mun bases. this rocket should get 2 tourists and a pilot into low kerbin orbit. pretty low cost, and i can farm the tourism runs for millions with the same little rocket over time.

squeegee (OP) quattuodecuple-posted this 3 weeks ago, 51 minutes later, 21 hours after the original post[^] [v] #781,367

Externally hosted imagelaunches pretty heavy, not really enough thrust to get into orbit. plus it runs out of electricity and does reentry like retarded

squeegee (OP) sexadecuple-posted this 3 weeks ago, 2 minutes later, 21 hours after the original post[^] [v] #781,368

Externally hosted imageslight redesign and we have a nice 3 kerbal-to-barely-orbit ship. successfully orbited two tourists and made a fat chuck of cash. i haven't even run any other crew than pilots. i guess i should start running bill and bob up

Anonymous C joined in and replied with this 3 weeks ago, 9 minutes later, 21 hours after the original post[^] [v] #781,373

http://vocaroo.com/i/s1vaC7x6kIy9

(Edited 1 minute later.)

squeegee (OP) replied with this 3 weeks ago, 3 hours later, 1 day after the original post[^] [v] #781,409

Externally hosted image@previous (C)
you know you love it

and look how sane my aircraft are looking with new unlocked parts

FuckAlms !vX8K53rFBI joined in and replied with this 3 weeks ago, 20 minutes later, 1 day after the original post[^] [v] #781,410

@781,290 (squeegee)
lol

overall, best thread in months

Anonymous C replied with this 3 weeks ago, 7 minutes later, 1 day after the original post[^] [v] #781,411

@previous (FuckAlms !vX8K53rFBI)
Nice suckasspost

FuckAlms !vX8K53rFBI replied with this 3 weeks ago, 10 minutes later, 1 day after the original post[^] [v] #781,412

@previous (C)
Kill yourself

squeegee (OP) replied with this 3 weeks ago, 1 hour later, 1 day after the original post[^] [v] #781,419

Externally hosted image@781,410 (FuckAlms !vX8K53rFBI)

squeegee (OP) double-posted this 3 weeks ago, 1 minute later, 1 day after the original post[^] [v] #781,420

Externally hosted imagei just learned you can look out the windows.

squeegee (OP) triple-posted this 3 weeks ago, 55 seconds later, 1 day after the original post[^] [v] #781,421

Externally hosted imagepilot's view always sucks.

squeegee (OP) quadruple-posted this 3 weeks ago, 55 seconds later, 1 day after the original post[^] [v] #781,422

Externally hosted imagenice view from the passenger cabin though

squeegee (OP) quintuple-posted this 3 weeks ago, 32 seconds later, 1 day after the original post[^] [v] #781,423

Externally hosted imagenot fancy, but functional

Anonymous E joined in and replied with this 3 weeks ago, 18 minutes later, 1 day after the original post[^] [v] #781,424

@781,373 (C)
Someday you might be able to afford a pc and vidya, maybe this thread will inspire you.

squeegee (OP) replied with this 3 weeks ago, 1 hour later, 1 day after the original post[^] [v] #781,427

Externally hosted image@previous (E)

squeegee (OP) double-posted this 3 weeks ago, 10 hours later, 1 day after the original post[^] [v] #781,463

almost made it to space stations yesterday. i didn't get advanced control systems unlocked so i'll have a hard time controlling larger ships. i've currently got a couple of satellites, one around Kerbin and one around Minmus collecting nearby science. i also built a solar probe for a contract and it's orbiting the sun. i have 2 contracts to put satellites around the mun, so i'll really need to start doing landings pretty soon to collect significantly more science. there's still science to be done around Kerbin, i need to start launching science probes on the planet.

i did get a majority of the habitat parts unlocked. one thing i'm considering doing is launching habs around kerbin. make little bases, park an airplane nearby, and use it to complete contracts around the planet. the bases would pretty much just be there to support the aircraft. a small mineral collection and liquid fuel manufacturing hab with life support should be fun to build.

i've heard there's a few easter eggs around in the form of derelict airports and maybe i could build settlements. but, still before i can get to that i still need to send out more probes.

Anonymous F joined in and replied with this 3 weeks ago, 3 minutes later, 1 day after the original post[^] [v] #781,466

@781,373 (C)

> http://vocaroo.com/i/s1vaC7x6kIy9

lmao who is this
you talk like how Bert types
fuckk.. not this shit.. again

squeegee (OP) replied with this 3 weeks ago, 47 minutes later, 1 day after the original post[^] [v] #781,482

Externally hosted image3 satellites so far, the solar probe is now too far out of range to be useful, so the two networked satellites are the working ones. i've got one on the way to the mun right now to gather science.

squeegee (OP) double-posted this 3 weeks ago, 5 minutes later, 1 day after the original post[^] [v] #781,483

Externally hosted imagei have to choose which tech path to take to earn science points. either i advance satellites or i advance manned flight. if i tech into satellites then i can build out the com network i'll need to operate distant satellites. if i do that then i can send probes to moho and eve.

what would y'all rather see? science on the moons or the inner planets by satellite?

squeegee (OP) triple-posted this 3 weeks ago, 1 minute later, 1 day after the original post[^] [v] #781,484

Externally hosted imagebut before that i'll need science from around the Mun

squeegee (OP) quadruple-posted this 3 weeks ago, 59 minutes later, 1 day after the original post[^] [v] #781,513

Externally hosted imagelow polar orbit. i took sensor readings all the way down and got a lot of science. it's parked really low. under 10km. from this altitude i was able to image the surface biomes individually and get science from each one.

squeegee (OP) quintuple-posted this 3 weeks ago, 6 minutes later, 1 day after the original post[^] [v] #781,515

Externally hosted imagethe poles on the mun are nuts. there's a few really deep and wide craters, but mostly it's highlands and densely packed mountains. some of the valleys are really, really deep too. i couldn't imagine trying to land up there. the terrain is pretty wild. the poles are full of water ice, hydrates, substrates, and mineral ore with a smattering of rare minerals.

squeegee (OP) sextuple-posted this 3 weeks ago, 1 minute later, 1 day after the original post[^] [v] #781,516

Externally hosted imagekinda spooky up here

squeegee (OP) septuple-posted this 3 weeks ago, 3 hours later, 1 day after the original post[^] [v] #781,563

Externally hosted imagey'all don't even have to ask for it, i went satellite relays. set one up in a big polar orbit around the mun. now i'll be able to control landers on the far side of the mun and get some sweet sweet science

Anonymous G joined in and replied with this 3 weeks ago, 14 minutes later, 1 day after the original post[^] [v] #781,571

Requesting giant space station you can take space tourists to

squeegee (OP) replied with this 3 weeks ago, 9 minutes later, 1 day after the original post[^] [v] #781,577

Externally hosted imageexciting news everyone! i'm trying out another new mod. it's for transfer windows! pretty simple, you just select your destination and it finds a window based on hohmann transfers and phase angle, the angle at which the two planets align as a set of polar coordinates from the sun. just spits out a launch window. super useful.

in fact it says there's a launch window for Duna (the brownish red dot) in 35 days (Kerbin is the gray dot, you can imagine an angle between those dots with the vertex as the sun. at 37.48degrees you launch). that gives me about a kerbal month to get a new payload and launch vehicle in working order. if i'm lucky there will be a flyby of one of the dunatian moons. SCIENCE!

(Edited 2 minutes later.)

squeegee (OP) double-posted this 3 weeks ago, 14 minutes later, 1 day after the original post[^] [v] #781,579

Externally hosted image34 days after that there's a window for moho, the planet closest to the sun. looks like the moho craft would arrive first after a 119 day trip. then the Duna craft would take another couple of kerbal months to arrive.

so it's a rush to build and launch two satellites within a month of each other.

squeegee (OP) triple-posted this 3 weeks ago, 3 minutes later, 1 day after the original post[^] [v] #781,581

Externally hosted imageand then Eve, the blue dot, i can launch for eve a couple of months after arriving at Duna, then it's a few months travel time. not sure how long a kerbal month actually is. or a year for that matter.

squeegee (OP) quadruple-posted this 3 weeks ago, 1 hour later, 1 day after the original post[^] [v] #781,592

Externally hosted imageon the way to delivering these i did the orbital rendezvous bonus. just needed to park two craft next to each other. one is destined for orbit around Kerbin to fulfill a contract. the other is to orbit the mun and perform an experiment with the materials bay.

it's 32 days till launch of the Duna Express probe.

squeegee (OP) quintuple-posted this 3 weeks ago, 6 hours later, 2 days after the original post[^] [v] #781,650

@781,571 (G)
like a space hotel? okay. i'll do that after i get my 2 probes to duna and moho under way.

squeegee (OP) sextuple-posted this 3 weeks ago, 2 hours later, 2 days after the original post[^] [v] #781,659

Externally hosted imageheaded to minmus to fulfill a contract. the contract was to deliver a material bay into a big polar orbit. perfect for a relay, so i piggybacked a small dish on the side. there'll be a ton of fuel left over so i added a lander as payload and stacked it on top.

squeegee (OP) septuple-posted this 3 weeks ago, 1 minute later, 2 days after the original post[^] [v] #781,660

Externally hosted image

squeegee (OP) octuple-posted this 3 weeks ago, 3 minutes later, 2 days after the original post[^] [v] #781,662

Externally hosted imagefinally have enough good parts to start making some reliable vehicles. the lander should land on just about any moon. it's very simple. i'm sure there's a joolian moon that's too big too land on but it should be pretty useful as a universal science lander. hopefully with enough parachutes it'll land on duna. i'll have to test it first.

squeegee (OP) nonuple-posted this 3 weeks ago, 13 minutes later, 2 days after the original post[^] [v] #781,664

Externally hosted imageminmus is easy to get to. like fuel wise. it's not hard to navigate either really, but it's inclined so you've got a midcourse correction to make that you don't have with the Mun. straight forward though. you are pretty close to the edge of the Kerbin sphere of influence though, so you do have to be careful you don't end up ejected into solar orbit. goosing the engine can be a mistake out there. came in over the top of the pole and circularized. i had like three more maneuvers to make i think, one to align inclination (the blue line is my goal, this is a side view - from over the top i was rotated by 25 degrees) which was done roughly where the gray line and the blue line intersect. after that the next maneuver was at the gray PE marker. i retro-thrust to make my orbit smaller and more in line with the blue marker. this brought the gray AP marker down to overlap the blue AP marker. the third maneuver was at the AP markers where i thrust prograde (forward) and made the orbit larger and more circular, bringing the gray PE to the left to overlap the blue PE marker.

that satisfied the contract.

(Edited 1 minute later.)

squeegee (OP) decuple-posted this 3 weeks ago, 6 minutes later, 2 days after the original post[^] [v] #781,666

Externally hosted imageonce the contract was done the satellite could be used for anything. i opened the high gain antenna and flipped on the relay. then i decoupled the lander which floated away slowly. forgot pics. i left the new relay in it's nice big circular polar orbit and took the lander off on a different heading and down towards the tiny moon. it hardly takes any gas around minmus to do anything.

squeegee (OP) undecuple-posted this 3 weeks ago, 2 minutes later, 2 days after the original post[^] [v] #781,667

Externally hosted imagethe relay was immediately useful actually. the descent took the lander right behind the moon, but the relay soared well above the horizon and kept the lander on course for the flats.

squeegee (OP) duodecuple-posted this 3 weeks ago, 2 minutes later, 2 days after the original post[^] [v] #781,668

Externally hosted imageafter rolling under the south pole i aimed for the equator more or less which puts kerbin high in the sky for the rest of the landing.

squeegee (OP) tridecuple-posted this 3 weeks ago, 1 minute later, 2 days after the original post[^] [v] #781,669

Externally hosted imagecoming in nice and easy on this new micro engine for satellites.

squeegee (OP) quattuodecuple-posted this 3 weeks ago, 2 minutes later, 2 days after the original post[^] [v] #781,670

Externally hosted imageoh, well i mixed up these last two pics. landed just fine as you can see. has like 80% fuel left too, so i should be able to hop it to all the biomes and get all the science i can out of the experiments it carries.

squeegee (OP) sexadecuple-posted this 3 weeks ago, 18 minutes later, 2 days after the original post[^] [v] #781,671

i think the whole minmus mission took 14 days or so. it's a lot further away than the mun. but, i needed the science to get to duna. i'll be needing to still hit up the other biomes next, i've only collected the flats so far. and i need to prepare a lander for trails on the mun. it'll carry newly researched experiments and the mun is harder on the lander. hopefully i can get that all cranked out in less than a week. getting to the mun doesn't take long. less than a day from launch to landing.

i'll want to collect all the science i can and research as many new experiments as possible to send on the Duna and Moho probes.

squeegee (OP) sedecuple-posted this 3 weeks ago, 6 minutes later, 2 days after the original post[^] [v] #781,672

Externally hosted image

Anonymous G replied with this 3 weeks ago, 7 hours later, 2 days after the original post[^] [v] #781,689

@781,650 (squeegee)

Maybe you can have one at the mun to launch missions from with less resources

squeegee (OP) replied with this 3 weeks ago, 7 hours later, 2 days after the original post[^] [v] #781,819

@previous (G)
the USI MKS mod (habitats and life support etc) actually expands on that concept. a complete "colony" base includes a part for rocket manufacturing. i haven't gotten far enough to ever use it, but apparently you can have it "summon" vehicles. but instead of a dollar cost there's a manufacturing cost and you need a lot of all the special resources included in the mod. it can be built both in orbit and on the surface. either way, launching from the moon or in orbit would be a huge, huge money saver. vehicles would all be 1/10th the size pretty easily. in fact if i launched my minmus ship from low kerbin orbit rather than the surface it could make it to duna. it already got a solar probe halfway to moho and part of the time i was going the wrong way. i actually had to get out of the way of Kerbin so i wouldn't crash into it when i turned around. lol. so yeah, i forgot all the dv requirements for the planets, but the little rockets i've been making could go pretty far if not for Kerbin escape.

squeegee (OP) double-posted this 3 weeks ago, 10 minutes later, 2 days after the original post[^] [v] #781,822

Externally hosted imagehere we go. for reference

squeegee (OP) triple-posted this 3 weeks ago, 4 hours later, 3 days after the original post[^] [v] #781,871

Externally hosted imagethe "universal lander" was apparently appropriately named. i've landed on minmus and according to this chart it's got more than enough dV to land on the moon. but it'll also land on Eeloo, moho, Eve, gilly, duna, ike, pol, bop, tylo, vall, dres, and laythe. it can't land on the gas giant or the sun. and on a lot of bodies it won't likely have fuel left to do much hopping around.

squeegee (OP) quadruple-posted this 3 weeks ago, 10 minutes later, 3 days after the original post[^] [v] #781,874

Externally hosted imagethe stayputnik 2 launch vehicle. named after the stayputnik module it was made to carry. it's just a stayputnik 1 with a couple of boosters strapped to the side. but it's pushing 5165 dV (i had to fuck with it to display the right dv in the mod window down below) and that's not including the lander.

squeegee (OP) quintuple-posted this 3 weeks ago, 10 minutes later, 3 days after the original post[^] [v] #781,875

Externally hosted imagerejiggered the staging with the lander considered the root part and overall dv comes in a little over 8000m/s. not bad for all early level rocket parts. but, i guess when you're only launching 1.3 tons you don't need a lot of rocket.

with that much dv i could actually get this thing landed on duna.

i can land it on eve if i add parachutes but i'm not sure it'll make a moho landing without another couple of hundred dv in the lower stages.

squeegee (OP) sextuple-posted this 3 weeks ago, 21 hours later, 4 days after the original post[^] [v] #782,122

Externally hosted imagemeanwhile on minmus... hopping to a new biome! so i'm not sure how many there are. i think it's like 9 biomes or something like that. greater flats, lesser flats, slopes, midlands, highlands, poles, and there are some others. i'll want to hit them all up, the only problem is i don't have an in game way of identifying biomes without being landed in them. there are biome sensors in the tech tree but i haven't unlocked them yet. at the moment all i can do is map the terrain and look at a simple elevation map. so i've had to best guess where to find more science.

i won't be headed far, i landed in a spot that should have at least 2 more biomes right nearby. probably slopes and highlands. i don't really remember what things were called from my last play through. i don't visit minmus much either. which is actually good because i'll need to spruce it up a bit if i want to collect significant science here. number one i'll need a satellite with a biome sensor. i just won't have time to get one here before the duna trip.

squeegee (OP) septuple-posted this 3 weeks ago, 7 minutes later, 4 days after the original post[^] [v] #782,129

Externally hosted imagei know i could just look online at a map of minmus and know exactly where to go, but that's pretty lame. i like to try and keep things in the game as much as possible. it's always bothered me there's no in game way to estimate dV nor info about dV requirements for anything. that's all trial by error if you don't know how to apply conic sections to your napkin math.

pictured: coming in over the top of what i think are slopes.

squeegee (OP) octuple-posted this 3 weeks ago, 9 minutes later, 4 days after the original post[^] [v] #782,131

Externally hosted imagelanding was all fucked and wonky for some reason. i couldn't get my SAS module to line up with my retrograde vector. the indicator was off by like 20 degrees from my actual heading. SAS couldn't kill velocity and would have crashed into the surface. i had to land manually, meaning i had no instruments to work with. about the only thing working was the accelerometer. i just kinda estimated my drifting and got myself lined up with my retrograde and kept puffing the thruster to keep my speed under control.

in the pic you can see the navball indicating i was aimed at my retrograde. i was not.

(Edited 1 minute later.)

squeegee (OP) nonuple-posted this 3 weeks ago, 3 minutes later, 4 days after the original post[^] [v] #782,132

Externally hosted imageturns out these aren't the slopes. these are the lowlands. not sure where the slopes will be. all of the experiments are repeated for this biome, and fresh science data is sent back to kerbin ready to unlock new research

squeegee (OP) decuple-posted this 3 weeks ago, 12 minutes later, 4 days after the original post[^] [v] #782,136

Externally hosted imagepictured: magnetometer

this hop was repeated twice more without any further pics from minmus. the lander was sent further up the grade to the plateau where it found the midlands and the highlands. again, all experiments were repeated and the science sent back to KSC.

it gave me enough points to unlock a biome sensor as well as another ground experiment. i could spend more time on minmus hunting for more biomes, or, i can outfit the universal lander with the new experiment and make a second munar polar orbiter (i have a contract to do this anyway) and put the biome sensor on it. it doesn't take but a few hours to get there so i could hit up the mun's science and know exactly where to hop to.

(Edited 17 seconds later.)

squeegee (OP) undecuple-posted this 3 weeks ago, 1 hour later, 4 days after the original post[^] [v] #782,153

the great thing about the kerbal universe is that the president is still Barrak Okerbin and Donald J. Kerbin is just a kerbal that sells shitty steaks and hits from the rough several times a week

squeegee (OP) duodecuple-posted this 3 weeks ago, 18 minutes later, 4 days after the original post[^] [v] #782,157

Externally hosted imageanyway, time to hire some new kerbalnauts. i decided to round out the roster of 12 with USI MKS specific jobs. biologist, geologist, miner, mechanic, technician, medic. this will be in preparation for future colony missions. the biologist gives a bonus to the agricultural parts, the miner a bonus to drilling, the mechanic keeps everything in good repair (optimal performance) and the technician increases efficiency of all parts and converters. the medic gives a general bonus to science collection and also helps keep all kerbals happy and healthy. this will increase hab time and reduce home-sickness.

to train them they'll need to become full blown kerbalnauts and start going on missions into space. so far my manned program has taken a backseat to the commercial satellite program, but with a couple of million now in the bank i need to start scheduling some manned missions.

16 days till duna launch window

squeegee (OP) tridecuple-posted this 3 weeks ago, 19 hours later, 4 days after the original post[^] [v] #782,355

the duna lander and launch vehicle are almost ready. they've both been outfitted with the newest sensors and experiments, and the lander will be carrying 2 drouge parachutes. possibly a main chute. i'm not 100% certain i'm even going to use drogues actually. tbh parachutes hardly even work on duna since the atmosphere is like 1% kerbin pressure. i've already decided against a heat shield. i've landed on duna in other saves plenty of times and there's never really been significant heating. we'll call those computer simulations.

i think my only real concern atm with the duna mission is comms. if i miss an insertion burn because my signal is occluded by duna then i doubt i'll have the fuel to successfully orbit and complete the contract and i'll lose the lander. i may need to use the kerbal operating system mod as a flight computer. this would let me upload a set of instructions that the probe could complete regardless of comms. i just need a link to upload the program. it's a pretty easy made-for-KSP scripting language that's mostly based on loops, condition checking and triggers.

it should be pretty straight forward to figure out a script that would wait until a certain altitude is reached then turn to a heading and throttle up for a certain amount of time.

so i'm about to download and install that as a backup. after that i'll have high confidence in this mission. the lander looks good, the satellite is packed with experiments, the relay will have a strong enough dish, and the rocket has plenty of dV. all that's really left to do is try and get in a last minute mission to the mun to soak up as much science as i can. all that science can be used to research even more experiments and sensors to cram onto the duna vehicle.

i think i'll also need to follow a launch schedule. it's pretty easy to do a lot in a short period of time by doing all back to back launches so if i just play normally after the duna launch then it could take forever to resolve this flight. so instead of just flying a mission arbitrarily i'm going to set a more rigid launch schedule and force myself to put like a month between launches. that way i can still do contract while longer flights are underway and i'll still get a chance to finish the flight in a reasonable amount of time.

it'll also stop me from stalling on a flight by doing a dozen little ones in the week leading up to it... so right now i've got the duna flight in like 2 weeks and then the moho launch a kerbal month later. so really those ought to just be my next 2 flights. my last launch was to minmus which would've been about a month before the duna launch. okay. so i guess i'm doing that now.

and i'll need to line up 6 months worth of launches to do while those ships are underway.

squeegee (OP) quattuodecuple-posted this 3 weeks ago, 29 minutes later, 4 days after the original post[^] [v] #782,375

finally figured out a kerbal year. it's 426.08 stellar days. they have a 38.6 hour month based on the orbital period of the mun... kerbals are weird little aliens. their days are 6 hours long. anyway it's all fucked. so i'm going to shoot for round about one launch every 32 days or about 13 per year. that should let me get in a lot of launches but also let time progress quickly enough i can get long term missions finished.

i'm kinda penciling in a schedule right now.

squeegee (OP) sexadecuple-posted this 3 weeks ago, 1 hour later, 5 days after the original post[^] [v] #782,383

year 1 schedule
1y d234 - duna probe launch
1y d268 - moho probe launch
1y d300 - crewed mun mission 1 launch/recovery - orbit/biome map sat/landing
1y d332 - minmus biome sensor launch/arrival
1y d364 - crewed mun mission 2 launch/ recovery - landing/biome hopping
1y d405 - moho probe arrival

year 2 schedule
2y d011 - crewed mun mission 3 launch/recovery - landing biome hopping
2y d043 - sky lab launch
2y d072 - duna probe arrival
2y d075 - sky hab launch
2y d107 - support mission
2y d139 - support mission
2y d153 - eve probe launch
2y d203 - mun base launch
2y d235 - mun base launch
2y d267 - mun base launch
2y d299 - tba
2y d331 - tba
2y d350 - eve probe arrival
2y d363 - tba
2y d395 - tba

year 3 schedule
3y d001 - tba

okay, looking pretty good i think. scheduled a few mun missions for the science, planned for a space station, some support missions, and the beginnings of a lunar colony. i'll likely need to periodically throw in a contract mission or two but those are generally over in a couple of days and can easily be stuck between any of these more longer term missions. plus those are grindy and not super interesting and i've covered those so i probably won't do much more than show how the communication network is building out. same with tourism, right now i get contracts for flybys and kerbals really want to go to the mun so once i start getting a colony set up i'll schedule in a transit hub to go between the space station around kerbin and the munar colony.

squeegee (OP) sedecuple-posted this 3 weeks ago, 2 hours later, 5 days after the original post[^] [v] #782,393

Externally hosted imagehad to test kOS and make sure the mods works the way i expect it to. i started up a new sandbox and imported the craft file i'll be sending to duna and moho. i used hyper edit to drop it into the worst case scenario for capture, the signal being occluded at the periapsis. to simulate this i dropped the vehicle into a highly elliptical orbit with the lowest point of orbit well on the far side of the planet.

without a signal, no user inputs function. without slowing down you'll just go flying away at high speed and overshoot the planet and go off into orbit around the sun.

squeegee (OP) septuadecuple-posted this 3 weeks ago, 2 minutes later, 5 days after the original post[^] [v] #782,394

Externally hosted imagei wrote a small set of instructions, basically point a certain way and wait until low enough and then fire the engines.

squeegee (OP) octadecuple-posted this 3 weeks ago, 2 minutes later, 5 days after the original post[^] [v] #782,395

Externally hosted imageit was such a simple and elegant (re:dumb) solution that i wasn't sure if it wasn't working because it was too beautiful or if it actually needed LOS with kerbin...

squeegee (OP) just kept on posting this 3 weeks ago, 3 minutes later, 5 days after the original post[^] [v] #782,396

Externally hosted imageit did finally start working though. got it to point where i wanted, wait until the correct altitude, and then execute a burn.

getting it to stop was harder. the command is easy, but the condition for executing it was more difficult to find. tried using fuel consumption for a bit.

squeegee (OP) just kept on posting this 3 weeks ago, 1 minute later, 5 days after the original post[^] [v] #782,397

Externally hosted imagefinally settled on running the engine for a set length of time which was most effective.

squeegee (OP) just kept on posting this 3 weeks ago, 40 seconds later, 5 days after the original post[^] [v] #782,398

Externally hosted imageexcellent results. very pleased with this mod.

squeegee (OP) just kept on posting this 3 weeks ago, 1 minute later, 5 days after the original post[^] [v] #782,399

Externally hosted imagebeing able to do this will save missions otherwise doomed by an impossible situation

squeegee (OP) just kept on posting this 3 weeks ago, 1 hour later, 5 days after the original post[^] [v] #782,408

Externally hosted imageT-minus 21 minutes till launch

squeegee (OP) just kept on posting this 3 weeks ago, 1 minute later, 5 days after the original post[^] [v] #782,409

Externally hosted imagewhile we're waiting we can talk about the newly modified satellite and lander. it's gained some weight in experiments, but shed a few in other garbage. it's still got 7k plus dV, more than enough to land on duna. it's just all a matter of getting there now

squeegee (OP) just kept on posting this 3 weeks ago, 3 minutes later, 5 days after the original post[^] [v] #782,410

Externally hosted imageit weights 34 US tons. most of it solid booster fuel, tbh. the lander has had the parts jiggered around it should make flying it without instruments a bit more friendly in case the gyros start to get all fucky again.

squeegee (OP) just kept on posting this 3 weeks ago, 1 minute later, 5 days after the original post[^] [v] #782,411

Externally hosted imagebig ass relay on the side. experiments all over the place. this trip should net me a lot of good science.

squeegee (OP) just kept on posting this 3 weeks ago, 11 minutes later, 5 days after the original post[^] [v] #782,414

Externally hosted imagepreflight check complete
prep is complete
weather status is nominal

control, we are go for launch in 2 minutes

squeegee (OP) just kept on posting this 3 weeks ago, 48 minutes later, 5 days after the original post[^] [v] #782,416

Externally hosted imagemechanically everything went fine with lift off. couldn't have really asked for a better ascent to LKO. but we've got a failed flight on our hands even though it may not look like it right now. but someone screwed up big time.

squeegee (OP) just kept on posting this 3 weeks ago, 33 minutes later, 5 days after the original post[^] [v] #782,418

Externally hosted imagethe problem didn't become apparent until well into the burn for kerbin escape. instruments were returning fuel levels well below even worst estimates. this was far outside any reasonable margin of error. this was under fueled by half or more. the stage meant to deliver the satellite to duna's SOI AND perform insertion couldn't even make it halfway there. this was a huge blunder for KASA, and the Kerbal Congress is launching a full investigation into the scandal.

Barrak Okerbin had this to say, "There's no reason to point fingers or try to assign blame to any individual, the investigation is being conducted to better understand what problems led to the design mistakes so that future missions won't suffer from the same consequences. At the end of the day, we're all trying to achieve the same thing. Science."

the flight director had a tough, but obvious choice to make. once the 3rd stage was spent it wasn't helping anymore. the mission was over and what little science could be done with it was done. it would never make it to duna as part of a comms relay. instead it will sit in a solar orbit and possibly occasionally bounce a signal around until one day it'll pass by Kerbin again and get ejected from the solar system. the lander has hope. it was decoupled from the relay satellite and used it's little retro thruster to finish the burn for Duna.

it successfully achieved a course headed for a flyby a couple of days earlier than estimated by the launch window tool. (probably due to all the weight i shed and a higher arrival speed)

i'm not exactly sure what'll happen with that lander. one estimate says it's got plenty of fuel to orbit, the other says not even close. i'm probably not getting close to orbiting, but at least i'll get a fly by i suppose. there'll be a bit more science collected from that but nothing spectacular. the relay has all the really juicy equipment.

it's a real shame. a successful landing on duna could've set the program forward by years. i'll tell you though, these fucking kerbals. they look like they know what the fuck they're talking about, but half the time i think they're just winging it. but you know, that's the difference between scientists and engineers. all the engineers were like, "it's fine, look at these numbers from the engineering report, if anything it's over built," but when it came to the payload the scientists were running simulations, doing real world verification testing, and made sure that even if there was a fuckup in the flight plan that they'd have a solution to solve the problem.

but no, not the engineers, they were all like, "duna's not that much further than minmus fuel wise."

squeegee (OP) just kept on posting this 3 weeks ago, 6 minutes later, 5 days after the original post[^] [v] #782,419

Donald J. Kerbin just issued a tweet, it reads, "@LastPotus done such a poor job as president, space is based on faulty science and manipulated data"

squeegee (OP) just kept on posting this 3 weeks ago, 1 hour later, 5 days after the original post[^] [v] #782,426

ooooh kay.... so i'm still not sure what's exactly gone wrong here. i keep going over the numbers and everything adds up just fine. i'm not sure where the losses are, it just seems exceptional that i'd lose so much dV. i must have really fucked up the launch. i do know, now, that the transfer window mod gave me an ejection angle to use and i know i actually ejected at 90degrees from kerbin prograde. thereabouts.

apparently all i really need are 3 things, phase angle, ejection angle, eject velocity. phase angle gives me the window, ejection angle tells me the heading, and velocity tells me when to stop hitting the gas. i'll try it again in a sandbox save and see if i can manage to gain some efficiency. like a lot of it.

i need to get this figured out before i launch for moho, the duna launch took 9 days out of the schedule so moho is now just a few weeks away. but it's looking like it's possible the engineers were right all along, and this was just a case of pilot error.

whatever is uncovered by the investigation, there will be a scapegoat. i don't care what OKenyan says. i will get to the bottom of this.

(Edited 2 minutes later.)

squeegee (OP) just kept on posting this 3 weeks ago, 5 minutes later, 5 days after the original post[^] [v] #782,427

Externally hosted imagedamnit their names are all Kerman. President Barrack Okerman and Mr. Donald J. Kerman and stuff like that. damnit. that's cannon.

(Edited 30 seconds later.)

squeegee (OP) just kept on posting this 2 weeks ago, 18 hours later, 6 days after the original post[^] [v] #782,580

Externally hosted imagewent into a sandbox with the craft file for the duna probe imported into it and brought along a couple of mods to help troubleshoot. mechjeb for super accurate launches, and precise maneuver. precise maneuver is a very handy maneuver node editor allowing you to set the time months in advance and gives very high granularity over the heading and velocity. it's meant to be used with the Transfer Window mod in fact.

i found a similar transfer, warped a few days before, launched with mechjeb, and set the node with the info from the transfer planner.

it cost significantly less fuel to transfer.

squeegee (OP) just kept on posting this 2 weeks ago, 11 minutes later, 6 days after the original post[^] [v] #782,581

in the above pic you can see the flight engineer showing
DeltaV(S2) 1,305m/s(2m5.5s) as the amount of fuel remaining in the stage after circularization, and 13m before burning for duna.

along side the navball you can see the cost of the maneuver as 1066.9m/s. there should be plenty of fuel in the stage to get it and the lander all the way to duna, with round about 240m/s left in the tank.

after the maneuver (pictured), indeed, there's 236m/s left in the stage. not ejecting along the correct angle is really what killed the duna mission. even though 236m/s isn't enough to capture at duna, it's close enough that i think fine tuning a more efficient launch profile will get me the gas i need.

squeegee (OP) just kept on posting this 2 weeks ago, 26 seconds later, 6 days after the original post[^] [v] #782,582

Externally hosted imagegoes with above text ^

squeegee (OP) just kept on posting this 2 weeks ago, 5 minutes later, 6 days after the original post[^] [v] #782,583

Externally hosted imageit calls for 700m/s to circularize which sounds like a lot, but i think with these new tools i can come a lot closer to the kinds of performance i should be getting.

squeegee (OP) just kept on posting this 2 weeks ago, 1 hour later, 6 days after the original post[^] [v] #782,590

Externally hosted imagefurther study has been conducted on the duna launch. turns out not only was the mission really doomed from the start, but any attempt at any kind of recovery are also doomed to failure. mission control has been running simulations all evening. using different launch profiles, teasing out a fraction more dV each time. but nothing like the gains made by simply "going the right fucking way."

i'm not 100% sure why we're not seeing the kind of performance the engineering study suggest. i'm probably interpreting something wrong. it may be that the second stage has a low enough thrust to weight ratio that dV is being used inefficiently. inefficiencies do lead to under performance. so this absolutely is an issue of engineering. pilot error contributed a great deal, but it was kinda like wrecking a unicycle trying to do a wheelie - the vehicle just wasn't up to the task.

(Edited 58 seconds later.)

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 6 days after the original post[^] [v] #782,592

Externally hosted imageengineers also looked at ways to save the mission by replicating the failure in a simulation and working various solutions. unfortunately every option was abandoned when the Tracking Center lost communication with the lander. the relay has now drifted too far from duna to be useful to the lander when it arrives.

hypothetical scenarios were tested where the lander's thrusters were used while remaining coupled to the relay and that also failed to achieve any benefit to the mission. nothing reasonable can be done to save the mission, accept, possibly, in the waning hours of a connection to the lander a set of instructions could be uploaded to the lander. theoretically, it could be programmed to park itself in orbit around duna and then hibernate until communication can be reestablished. at that time it could potentially be phoenixed as a lander sent to gilly.

squeegee (OP) just kept on posting this 2 weeks ago, 25 seconds later, 6 days after the original post[^] [v] #782,593

Externally hosted imageengineers report that if sent to gilly, even after a capture burn around duna and traveling to gilly it should still have the dV for several science hops and can still provide a solid science return for the investment spent.

but, action must be taken soon and a program needs to be written before the lander is fully out of range. it's the last, only, and best option we've got.

squeegee (OP) just kept on posting this 2 weeks ago, 4 hours later, 6 days after the original post[^] [v] #782,623

Externally hosted imagestill working out the details but i have a simple script that can hopefully rescue the duna lander! further testing is needed, and it can probably be made smarter. i really need to find a better way to get the ship facing retrograde without SAS. at the moment i have to know what heading to face which might be hard to know this many months in advance. i'm still digging through the docs.

pictured: simulator testing

(Edited 2 minutes later.)

squeegee (OP) just kept on posting this 2 weeks ago, 20 hours later, 1 week after the original post[^] [v] #782,872

Externally hosted imagethe script has gotten a little bit more sophisticated. it can now seek any cardinal heading and lock steering onto it, and it's set to burn for a preset length of time when periapsis is reached. mainly it's pointing the right way, as we've found that's always the best way to start. but it lacks any finesse. it would be better if the computer would estimate time to periapsis and have it turn on the engines at (goTime - burnTime/2) or something like that.

also this works like a PID controller, so i'm learning it's actually pretty straight forward to set up a launch script and a landing script. you just set the parameters, so it would throttle speed based on acceleration or adjust pitch,yaw,roll automatically to maintain a heading. it can adjust the throttle based on altitude and acceleration to maintain a constant descent all the way to the ground. it's just an unscripted mechjeb.

it's fucking awesome.

i think i can make it prompt for variable inputs too.
i think i can have it prompt me for next maneuver info and then execute based on that. that i'd be able to use on any vessel and not just to rescue the duna ship.

pictured: small satellite, testing is being done in yet another new save for experimenting with kOS. parked in an elliptical orbit around the mun to do occlusion testing.

squeegee (OP) just kept on posting this 2 weeks ago, 22 hours later, 1 week after the original post[^] [v] #783,153

Externally hosted imagerescueMe has evolved into a pretty functional little flight computer. it can import maneuver nodes now. and it can execute them. all outside of radio contact.

pictured: the script has been uploaded from notepad, er, i mean Mission control.

squeegee (OP) just kept on posting this 2 weeks ago, 4 minutes later, 1 week after the original post[^] [v] #783,155

Externally hosted imagethe script is pretty simple, it just recognizes when conditions are met and responds appropriately. you run the script, set a maneuver node in the map, go back to the terminal and hit 1 to import the active node, and then all the information pops up underneath the options and updates in real time with an ETA (which i spent way to much fucking time trying to figure out how to do) and other information about the orbit and the node.

(Edited 42 seconds later.)

squeegee (OP) just kept on posting this 2 weeks ago, 6 minutes later, 1 week after the original post[^] [v] #783,156

Externally hosted imageafter the maneuver node is all imported and finalized, the last thing you do is execute the node.
once you do all the controls are locked out and the ship waits until it's 60 seconds from burn time. it then orients itself to the proper heading and starts the burn.

squeegee (OP) just kept on posting this 2 weeks ago, 7 minutes later, 1 week after the original post[^] [v] #783,157

Externally hosted imagethe throttle control and orientation part of the executeNode function was lifted from the kOS tutorial and i gotta say, it's great. uses some vector plot point something or others i don't really understand but it works really well to bring the throttle down at the end of the burn to gently goose out the exact dV.

pictured: after it's finished the script displays final information, cleans up a few variable states, dumps the node, resets and waits for another node to import.

(Edited 2 minutes later.)

squeegee (OP) just kept on posting this 2 weeks ago, 11 minutes later, 1 week after the original post[^] [v] #783,158

Externally hosted imageit predicted a post maneuver apoapsis of 284,212
and a post maneuver periapsis of 164,731

the end result was a final apoapsis of 284,213
and a final periapsis of 164,735

that's way, way better than i thought it'd end up. i thought this was going to be a ham-fisted blast your engines and cross your ass cheeks kind of emergency thing that hopefully works, but it's turned out to be a pretty legit automatic pilot.

and i'm pretty sure i can get this thing importing and holding in memory multiple maneuver nodes and execute and execute them in order. like a flight plan.

and it holds those nodes even if the maneuver nodes are removed from the map.

(Edited 1 minute later.)

squeegee (OP) just kept on posting this 2 weeks ago, 4 hours later, 1 week after the original post[^] [v] #783,191

Externally hosted imagestill trying to figure out how to get this script to generate an infinite number of sequential variables n1, n2, n3, etc and to then get it to import the next node in the flight plan and assign them to those vars.

i guess i don't really need that since i think maneuver nodes are persistent... because i can already trigger it to dump the last node and get the next one. i can add an auto-import feature which would just do node after node after node.

squeegee (OP) just kept on posting this 2 weeks ago, 10 minutes later, 1 week after the original post[^] [v] #783,193

Externally hosted imagei wasn't really sure that would be a good idea, because error builds over time and the more links you have an a chain the wider your end margin because all of the little margins add up.

here i've chained 4 maneuvers together. three of them around the moon ike (one of which had no network connection during the maneuver) and the 4th around duna with a final periapsis 72,955m. that's halfway to duna's thin atmosphere. if the maneuvers are off by too much, even a fractional amount could potentially send the probe to a fiery death.

squeegee (OP) just kept on posting this 2 weeks ago, 13 minutes later, 1 week after the original post[^] [v] #783,195

Externally hosted imagefinal actual periapsis 75,365m. that's about 2 and a half kilometers, or a mile and a half.

tomorrow Kerbomatic Pilot v.1 gets uploaded to the duna lander in my "real" game.

squeegee (OP) just kept on posting this 2 weeks ago, 15 hours later, 1 week after the original post[^] [v] #783,380

but of course there would be problems. the Kerbomatic Pilot script is 1600kb too large. technically i don't think i have to even worry about it, it can be loaded directly into memory from the archive volume kept at KSC. i just won't be keeping a local copy of it. if i had the file stored locally then i could make a boot file that would force the autopilot to turn itself on in the event that for some reason it were to dump memory midflight.

future vessels will just carry a larger hd. it's not expensive. but it adds a little weight.

i wonder how much i can trim out of there in the form of comments and decadence.

squeegee (OP) just kept on posting this 2 weeks ago, 25 minutes later, 1 week after the original post[^] [v] #783,394

Externally hosted imagei had a lot of comments in there explaining to myself what the fuck i was doing. i also did some house keeping and turned a few redundancies into a single function to call. much neater. it should also be a bit faster since it's only doing calculations once and just printing the results twice instead of calculating the same things twice just to print them. there's actually a couple more like that to do and that should cut things down a little further.

but it's ready to go as it. going to do a quick confirmation test and make sure the edited code isn't broken somewhere and then it's being uploaded to the duna lander stranded just a few hours away from totally losing connection with the relay satellite linking it to kerbin. it'll be something like 6 months in route to duna, and almost 2 years away from any attempt to establish comms with another relay.

squeegee (OP) just kept on posting this 2 weeks ago, 1 hour later, 1 week after the original post[^] [v] #783,425

honestly i don't know how people can do this for a living. you think you get something working well and bam it can't handle infinities.

luckily it's nothing critical. i can comment those lines out until i can figure out how to make it handle infinity... it's an edge case, so i'm not super worried about it. the duna lander shouldn't be running into this problem, it will happen when it tries to do math with an infinite apoapsis though... which might actually happen at some point during the capture burn i guess.... that'd sure be a bite in the ass wouldn't it. the engines would come on, the computer would time out, and the engines would just burn out their fuel... that would be enough under that condition (retrograde burn) to deorbit and crash the lander into duna...

hmm. didn't think i was going to have to, but i'm going to have to simulate the capture maneuver as a full blown transfer.

(Edited 39 seconds later.)

squeegee (OP) just kept on posting this 2 weeks ago, 2 hours later, 1 week after the original post[^] [v] #783,454

oooohkay. i've got this sorted out now. got a boot file running which runs the kerbomatic pilot script which is going to be modified to automatically import it's maneuver node and execute it whenever the ship is focused.

all i need to do is focus the ship within 1 minute of the maneuver node and the script will handle the rest.

and simulation testing. i still gotta test during SOI change and make sure nothing breaks. again.

Anonymous F replied with this 2 weeks ago, 15 minutes later, 1 week after the original post[^] [v] #783,455

@783,425 (squeegee)

> honestly i don't know how people can do this for a living. you think you get something working well and bam it can't handle infinities.
>
> luckily it's nothing critical. i can comment those lines out until i can figure out how to make it handle infinity... it's an edge case, so i'm not super worried about it. the duna lander shouldn't be running into this problem, it will happen when it tries to do math with an infinite apoapsis though... which might actually happen at some point during the capture burn i guess.... that'd sure be a bite in the ass wouldn't it. the engines would come on, the computer would time out, and the engines would just burn out their fuel... that would be enough under that condition (retrograde burn) to deorbit and crash the lander into duna...
>
> hmm. didn't think i was going to have to, but i'm going to have to simulate the capture maneuver as a full blown transfer.

who does what for a living exactly

squeegee joined in and replied with this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #783,457

@previous (F)
write kOS scripts for kerbal space program obviously

Anonymous F replied with this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #783,458

@previous (squeegee)

> write kOS scripts for kerbal space program obviously

that's obviously a real job. I'm sorry

squeegee (OP) replied with this 2 weeks ago, 13 minutes later, 1 week after the original post[^] [v] #783,461

@previous (F)
well, you might have to do some stuff on the side, like script things in other languages for other things.

squeegee (OP) double-posted this 2 weeks ago, 2 hours later, 1 week after the original post[^] [v] #783,466

Externally hosted imagethe lander has been updated with new software. this has been tested every way i can think of. we'll see if the game can outsmart me this time. since the Kerbomatic Pilot decided to start giving errors when its apoapsis was outside of its current SOI i decided to trim back everything except the core functionality, no statuses or anything, just auto-import/auto-execute. it's rescueME 2.0 and is everything the original wasn't. i also uploaded a boot file that basically just runs the script and then reboots to run the script again and again and again.

once it's outside of coms range i won't be able to interact with it at all anymore, so its gotta be able to get things going on it's own. which it seems to be doing just fine in simulations. it can also execute more than one node since it just does nothing but fetches nodes and executes them.

so the upload is done, the vehicle is pondering its wait, and all that's left to do is make a final decision on the flight plan. since it can do more than one node, do i want to just park it in a nice big safe orbit around duna, or do i want to send it on a rollercoaster journey ending around ike?

comms are diminishing fast on that ship, lost another 20% signal strength just uploading the files. if i decide to add maneuvers i'll have just enough time to dial them all in.

(Edited 1 minute later.)

squeegee (OP) triple-posted this 2 weeks ago, 17 hours later, 1 week after the original post[^] [v] #783,592

you know, i never would have gone into fake aerospace if i'd known how much office politics was involved. engineers won't sign off on the additional maneuvers, and flight ops won't start the boot loop without them. and here i am just wanting to do some science. but flight wants to treat this as a verification of the node execution script, and engineers refuse to sign off because the risk of losing the lander is so high. they insist testing should be done when intervention is possible, and that loss of signal maneuvers testing should be done in a controlled setting and not in a real crisis situation. testing one maneuver by placing the lander high around duna should be as far as they test until a connection can be reacquired. not doing so necessitates inefficient maneuvers and significant wasting of fuel. waiting opens up many opportunities for less expensive maneuvers which translates into even more science.

but, flight wants this script tested inside and out before we try using it on manned flights, or even planning on using it for any more satellites.

of course the duna maneuvers are like 6 months out, and there's a lot on the schedule between now and then, including the moho mission. there should be plenty of opportunity to test the script way before then. in fact, by then it'll probably be significantly improved upon and replaced entirely rendering any testing moot. so like i said, it's all politics.

imo flight ops just wants to sell more commercial satellite launches. with automation tools and a sophisticated enough flight controller the vast majority of the work can be done hands free. all of the work would be shifted to pre-launch. flight ops could launch satellites all day from the patio telnet terminal while smoking dope and bbqing.

(Edited 1 minute later.)

squeegee (OP) quadruple-posted this 2 weeks ago, 4 hours later, 1 week after the original post[^] [v] #783,661

Externally hosted imagethe debate over the fate of the duna lander continues. meanwhile engineers are working on the new moho mission. care was taken to make sure fuel estimates have been made correctly. scientists also reworked the comms relay/science sat. it dropped alot of weight, but the dV requirements for moho are pretty high so the launch vehicle is pretty large. i have a better feeling about this next launch. everything should go by the book. it's carrying a total of 11,200dV, the launch requires 3400, transfer and capture require another 4,828. that should, with correct navigation this time, get the lander and the satellite into orbit of moho without having spent any of their fuel.

squeegee (OP) quintuple-posted this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #783,662

the duna vehicle was also considered with this new "taking care" approach and it was discovered that it launched several hundred dV too light.

Anonymous F replied with this 2 weeks ago, 2 hours later, 1 week after the original post[^] [v] #783,689

i can never tell if you're being serious and vague or if you are like role playing here alone
either way I get it and cool but like what the fuck am I reading

Anonymous I joined in and replied with this 2 weeks ago, 5 hours later, 1 week after the original post[^] [v] #783,731

Ugh i really should play this game again. got kind of bored with it but seems there have been a bunch of updates including drilling for fuel which seems cool

squeegee (OP) replied with this 2 weeks ago, 6 hours later, 1 week after the original post[^] [v] #783,765

@783,689 (F)
> what the fuck am I reading

yeah, i know, flight ops has really got a lot of people mad over refusing to start the boot loop on the duna lander. but, like i said it's all politics. they just want a lot more commercial satellite launches so they want to fast track flight computer development at the possible expense of losing the lander. probably they're looking to squeeze more launches into the already crowded schedule, or they want to drop some science missions in exchange for commercial launches. so they're holding the lander hostage till they get what they want engineering to sign off on. so that's what you're reading. we'll see i guess.

@previous (I)
if you haven't played since before drilling then there's been a bunch of updates. prospecting and drilling are pretty fun. it's not hard to figure out, but there's a bit of a puzzle to solve since minerals aren't evenly distributed. you have plenty of tools to use to find deposits though. a pretty challenging endgame is to build a refuelling base/tourist hotel. my last career i did that and built a taxi ship that flew from a space station in LKO to a space station around the mun. tourists launched to the first station to fulfill the first requirement (orbit kerbin) and then took the taxi ship to the mun station where they transferred over to a small lander to hop down to the surface. the orbital moon base was also a dedicated science station, and the surface station/hotel was a short drive from a mining facility and fuel storage tanks. i actually said fuck it and used mechjeb like exclusively just because of the sheer number of orbital rendezvous that needed to take place just to run one group of tourists. pretty fun business, but it also stalled my career since so much time was dedicated to profits and not science. it was actually pretty expensive since supplies needed to be launched regularly. the goal was to cut down on launches and make them less expensive and just run a cheap taxi, but the overhead was a nightmare. to really make it cheap you'd need an ssto.

you'll probably like the changes made to antennas and comms too. satellites make sense now, you need line of sight with kerbin to work, and they all have a fixed range and passive power consumption. if you want a direct link, you need to send up a really powerful dish with a lot of batteries. you can bounce a weak signal through a more powerful relay antenna, so you don't have to (you don't want to) carry a huge dish on every ship. when you're outside of comms range, nothing works. excpet for kOS scripts set to run on reboot.

so there's a lot to figure out with comms and drilling, and it's fun to puzzle out what equipment you'll be needing and how many support launches it'll take to achieve a goal.

oh, and contracts got overhauled not to long ago as well, they are better than they were, but i highly recommend DMagic orbital Science mod. it does accelerate your science point collection a good bit, but not enough to feel super cheaty. the best part is that it adds a whole slew of contracts that use the modded parts, so you get a lot more choices. it also has all the legit science equipment like magnetometers and telescopes which the base game doesn't have. damn shame.

and there's going to be an expansion soon! i think it's called 'history of flight' or something like that and i think it comes with some new "vintage" parts and a scenario type mode that lets you play through the american space race or something like that. i'm looking forward to it.

(Edited 37 seconds later.)

squeegee (OP) double-posted this 2 weeks ago, 4 hours later, 1 week after the original post[^] [v] #783,869

Externally hosted imageday 267:

the moho mission launches in a few hours. engineers and flight ops continued to squabble for weeks. in the end the engineers won out and the additional maneuvers were dropped from the flight plan. the boot script was finalized and uploaded and then flight ops cut SAS control and left it all in the hands of the flight computer.

pictured: the upper left shows no connection, the date, the state of the script running. nothing more can be done until another launch window for duna comes around in like a year.

squeegee (OP) triple-posted this 2 weeks ago, 1 hour later, 1 week after the original post[^] [v] #783,882

Externally hosted imageday 268:

beautiful morning for a launch. by the way i've not been reverting launches after launch. once these go off if there's a problem then i own it.

squeegee (OP) quadruple-posted this 2 weeks ago, 5 minutes later, 1 week after the original post[^] [v] #783,883

Externally hosted imagei handed the ascent over to mechjeb. it does end up putting me right in the orbit i need to be in with little deviation. i need to experiment more with the kOS launch instructions before i'll want to try using it in any real launches.

the launch had a tense moment, the ascent was rather steep, but also one of the boosters hit the fuel tank when it decoupled. design error, need to rotate the lower tanks 90 degrees for future launches with this ship (which is likely going to eve since it looks good for moho.)

squeegee (OP) quintuple-posted this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #783,884

Externally hosted imagepictured: finished ejection burn, on the way to a solar orbit.

squeegee (OP) sextuple-posted this 2 weeks ago, 9 minutes later, 1 week after the original post[^] [v] #783,885

Externally hosted imagepictures like this can be hard to decipher, but here's what it's showing, that orangey reddish brown line that cuts across several others is the path of the moho transfer stage. it ends where the little triangles marked PE are along the central loop. that's moho's orbit. one is the lowest point of my orbit around the sun, the other is the closet i'll get to moho without additional maneuvers.

i'm pretty impressed with the transfer. look how it's capturing right at moho's apoapsis (highest point in the orbit, also the slowest point). moho will make a few orbits before i get there i'd imagine, but the transfer seems to be great.

edit: few other things you can see here, down by the blue dot and orbit, that's eve, you'll see a little satellite nearby. it's actually millions of miles away, but that's the first solar orbiter i sent out past minmus. you can actually see the point at which that satellites orbit has the same tangent as kerbin's orbit. that's the point at which it was dropped into solar orbit. it has made just over 3/4 of an orbit since it was launched. that was about half a year ago (kerbin's orbit has advanced by about 180 degrees since then. you can also see the orbit of duna, the red dot just to the left of kerbin. there's a gray line reaching out towards it, and that's the duna lander (the duna relay is shown orbiting too falling way short.

(Edited 6 minutes later.)

squeegee (OP) septuple-posted this 2 weeks ago, 9 minutes later, 1 week after the original post[^] [v] #783,887

Externally hosted imageis that a green line? fuck i can't tell. i'll call it green. if i can't tell it's usually green. so the highlighted green line is the moho transfer vessel.

squeegee (OP) octuple-posted this 2 weeks ago, 3 minutes later, 1 week after the original post[^] [v] #783,889

Externally hosted imagelooks like we're falling up short again. the maneuver calls for 3970m/s of fuel (right of the navball) but the flight engineer shows a remaining dV of 3535m/s.

435dv was somehow lost. bad ascent angle i'm imagining. i didn't simulate any launch profiles.

squeegee (OP) nonuple-posted this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #783,891

Externally hosted imagehere's the maneuver set right to 3535m/s of dV. if i don't change something best we'll get is a flyby. the lander can make it on it's own, but the relay will likely be out of range.

squeegee (OP) decuple-posted this 2 weeks ago, 3 minutes later, 1 week after the original post[^] [v] #783,892

Externally hosted imageby the time the lander would get to the second maneuver the lander will be a fucking week away. forget landing. without that relay in orbit then this flight will go no better than the duna flight. i was counting on the transfer vehicle completing the deorbit maneuver.

squeegee (OP) undecuple-posted this 2 weeks ago, 7 minutes later, 1 week after the original post[^] [v] #783,893

Externally hosted imageflight ops again went hat in hand to engineering to work a solution.

looking at both the relay and the lander individually the fuel should be there. the relay has a small tank of fuel and a very small engine. this was always intended to be used after being deorbited for maneuvering into a highly elliptical orbit with a low periapsis. for science of course. 751m/s of science dV was along for the ride. that should be plenty and then some to bring the relay into a stable, but high, orbit of moho.

the lander has enough fuel to perform the same maneuver by itself, and then it should also have enough to deorbit entirely and land.

(Edited 3 minutes later.)

squeegee (OP) duodecuple-posted this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #783,894

Externally hosted imagethis will be a new one, trying to perform a capture maneuver with two vessels at the same time.

the engineers seem to have a lot of faith in this plan, it's not even being debated this time.

some science will be sacrificed in order to make this mission successful, but that's the price of pushing boundaries.

(Edited 1 minute later.)

squeegee (OP) tridecuple-posted this 2 weeks ago, 8 minutes later, 1 week after the original post[^] [v] #783,896

@782,383 (squeegee)
> year 1 schedule
> 1y d234 - duna probe launch
> 1y d268 - moho probe launch
> 1y d300 - crewed mun mission 1 launch/recovery - orbit/biome map sat/landing
> 1y d332 - minmus biome sensor launch/arrival
> 1y d364 - crewed mun mission 2 launch/ recovery - landing/biome hopping
> 1y d405 - moho probe arrival
>
> year 2 schedule
> 2y d011 - crewed mun mission 3 launch/recovery - landing biome hopping
> 2y d043 - sky lab launch
> 2y d072 - duna probe arrival
> 2y d075 - sky hab launch
> 2y d107 - support mission
> 2y d139 - support mission
> 2y d153 - eve probe launch
> 2y d203 - mun base launch
> 2y d235 - mun base launch
> 2y d267 - mun base launch
> 2y d299 - tba
> 2y d331 - tba
> 2y d350 - eve probe arrival
> 2y d363 - tba
> 2y d395 - tba
>
> year 3 schedule
> 3y d001 - tba

republishing to make it easier to find. next up manned mun landings. there's already been a flyby performed s couple of months back. since then engineers have been working on a manned lander. it's basically just the stayputnik lander with a crew cabin instead of a satellite module.

squeegee (OP) quattuodecuple-posted this 2 weeks ago, 4 hours later, 1 week after the original post[^] [v] #783,970

Externally hosted imagethe public is starting to get their first glance at the Artemis 1 built for flights SA1-SA3, the first planned manned orbits and landings on the mun. named after the greek diety known as the twin sister of apollo, this is a one man ship vessel.

squeegee (OP) sexadecuple-posted this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #783,971

Externally hosted imagei'm sure everyone is familiar with the mechanics behind the apollo ships. this works the same way. launch with the lander situated underneath the upright capsule/service module/engine bell.

(Edited 4 minutes later.)

squeegee (OP) sedecuple-posted this 2 weeks ago, 29 seconds later, 1 week after the original post[^] [v] #783,972

Externally hosted imagemidflight perform a flip, use the command module to orbit the lander.

(Edited 4 minutes later.)

squeegee (OP) septuadecuple-posted this 2 weeks ago, 33 seconds later, 1 week after the original post[^] [v] #783,974

Externally hosted imagedetach lander, land.

(Edited 4 minutes later.)

squeegee (OP) octadecuple-posted this 2 weeks ago, 58 seconds later, 1 week after the original post[^] [v] #783,975

Externally hosted imagelaunch back to the command module, dock, transfer crew, ditch lander, take this bit home.

(Edited 4 minutes later.)

squeegee (OP) just kept on posting this 2 weeks ago, 27 seconds later, 1 week after the original post[^] [v] #783,977

Externally hosted imagethrow away everything but this. aim for water.

(Edited 5 minutes later.)

squeegee (OP) just kept on posting this 2 weeks ago, 9 minutes later, 1 week after the original post[^] [v] #783,981

Externally hosted imagevalentina will be the first to go up followed by jeb.

Anonymous F replied with this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #783,983

@previous (squeegee)
i feel like all kerbals are called jeb

Anonymous F double-posted this 2 weeks ago, 18 seconds later, 1 week after the original post[^] [v] #783,984

@783,981 (squeegee)
oh wait is that a default name. i watched somebody play once

Anonymous G replied with this 2 weeks ago, 1 hour later, 1 week after the original post[^] [v] #783,992

@783,981 (squeegee)

She looks excited to die

Anonymous G double-posted this 2 weeks ago, 33 seconds later, 1 week after the original post[^] [v] #783,993

Request: prison ship concept that flies into the sun.

squeegee (OP) replied with this 2 weeks ago, 1 hour later, 1 week after the original post[^] [v] #783,999

Externally hosted image@previous (G)
something like thing? carries 64 kerbals.

squeegee (OP) double-posted this 2 weeks ago, 16 hours later, 1 week after the original post[^] [v] #784,161

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squeegee (OP) triple-posted this 2 weeks ago, 40 seconds later, 1 week after the original post[^] [v] #784,163

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squeegee (OP) quadruple-posted this 2 weeks ago, 50 seconds later, 1 week after the original post[^] [v] #784,164

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squeegee (OP) quintuple-posted this 2 weeks ago, 3 minutes later, 1 week after the original post[^] [v] #784,166

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squeegee (OP) sextuple-posted this 2 weeks ago, 27 seconds later, 1 week after the original post[^] [v] #784,167

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squeegee (OP) septuple-posted this 2 weeks ago, 44 seconds later, 1 week after the original post[^] [v] #784,168

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squeegee (OP) octuple-posted this 2 weeks ago, 33 seconds later, 1 week after the original post[^] [v] #784,170

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squeegee (OP) nonuple-posted this 2 weeks ago, 52 seconds later, 1 week after the original post[^] [v] #784,172

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squeegee (OP) decuple-posted this 2 weeks ago, 24 seconds later, 1 week after the original post[^] [v] #784,173

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squeegee (OP) undecuple-posted this 2 weeks ago, 21 seconds later, 1 week after the original post[^] [v] #784,174

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squeegee (OP) duodecuple-posted this 2 weeks ago, 45 seconds later, 1 week after the original post[^] [v] #784,175

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squeegee (OP) tridecuple-posted this 2 weeks ago, 35 seconds later, 1 week after the original post[^] [v] #784,176

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squeegee (OP) quattuodecuple-posted this 2 weeks ago, 52 seconds later, 1 week after the original post[^] [v] #784,177

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squeegee (OP) sexadecuple-posted this 2 weeks ago, 37 seconds later, 1 week after the original post[^] [v] #784,179

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squeegee (OP) sedecuple-posted this 2 weeks ago, 32 seconds later, 1 week after the original post[^] [v] #784,180

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squeegee (OP) septuadecuple-posted this 2 weeks ago, 50 seconds later, 1 week after the original post[^] [v] #784,181

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squeegee (OP) octadecuple-posted this 2 weeks ago, 25 seconds later, 1 week after the original post[^] [v] #784,182

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squeegee (OP) just kept on posting this 2 weeks ago, 42 seconds later, 1 week after the original post[^] [v] #784,183

Externally hosted imageare you not entertained?

squeegee (OP) just kept on posting this 2 weeks ago, 6 minutes later, 1 week after the original post[^] [v] #784,187

Externally hosted imageanother beautiful day for a launch

squeegee (OP) just kept on posting this 2 weeks ago, 2 hours later, 1 week after the original post[^] [v] #784,197

Externally hosted imagetwo launches as a matter of fact. routine satellite launch, this one bound for the moon. it's hauling along a biome sensor to do a little survey work for upcoming landers and manned missions and whatnot. it's a new payload launched on the stayputnik 1 launch vehicle. pretty straight forward mission.

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,198

Externally hosted imagethe biome sensor finding points of interest

squeegee (OP) just kept on posting this 2 weeks ago, 4 minutes later, 1 week after the original post[^] [v] #784,200

Externally hosted imagefound around 10 areas to explore, large craters and big features, and this will help with biome hopping landers too. there are more sensors in the tech tree, when i unlock them i can focus on those interesting areas and look more closely at what's there. it'll end up being mineral deposits and ores and that kinda thing in higher quantities. water might be there too i think.

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,201

Externally hosted imagethe biome sat was launched and orbited around day 275. shortly after that on day 300 late in the day Artemis 1 launched taking valentina to the mun.

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,202

Externally hosted imagei did revert the flight because i brought the wrong version of the artemis without struts. fucking sue me. after that the launch went fine.

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,203

Externally hosted imagethe Kegal 1 ladies and gentleman.

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,204

Externally hosted imagefirst burn for the mun. bit of a challenge, the burn can't be completed without flipping the command module. the first part of the burn is performed here.

squeegee (OP) just kept on posting this 2 weeks ago, 42 seconds later, 1 week after the original post[^] [v] #784,205

Externally hosted imageafter the transfer stage is run out of fuel, the ship flips around to dock with the lander.

squeegee (OP) just kept on posting this 2 weeks ago, 52 seconds later, 1 week after the original post[^] [v] #784,206

Externally hosted imagethe whole ship then turns around and finishes the burn for munar insertion

squeegee (OP) just kept on posting this 2 weeks ago, 51 seconds later, 1 week after the original post[^] [v] #784,207

Externally hosted imagearrived at the mun and performing capture maneuver.

squeegee (OP) just kept on posting this 2 weeks ago, 20 minutes later, 1 week after the original post[^] [v] #784,208

Externally hosted imagethere were some concerns about fuel. the landing was almost scrubbed. the landing was always a maybe, it carries fuel that can be transferred to the service module if it looks like it's short, and it comes up super close. Valentina was the first woman in space, jeb was the first man to flyby the mun. if Valentina doesn't land, then jeb will be the first man on the moon. And valentina fucking hates men. so she's doing it.

(Edited 1 minute later.)

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,209

Externally hosted imageshe seems to be headed for the outer lips of that gash in the ground

squeegee (OP) just kept on posting this 2 weeks ago, 3 minutes later, 1 week after the original post[^] [v] #784,210

Externally hosted imageafter gliding past the out lips (don't worry, she lingered for a moment) she penetrated deep into the interior

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,211

Externally hosted imagei apparently forgot to take a picture of the flag, but the plaque read's "Valentina's Crack"

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,212

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squeegee (OP) just kept on posting this 2 weeks ago, 43 seconds later, 1 week after the original post[^] [v] #784,213

Externally hosted imagethe lander launches as a 2 stage kinda thing. here the lander bit falls off.

squeegee (OP) just kept on posting this 2 weeks ago, 50 seconds later, 1 week after the original post[^] [v] #784,214

Externally hosted imageyou can get a pretty good look at valentina's crack from this height

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,215

Externally hosted imagerendezvous turns out to be difficult.

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,216

Externally hosted imagemechjeb tech isn't that high for a rendezvous/docking module. this took a while to get right, and a lot of dV.

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,217

Externally hosted imagemore than it should have taken. and valentina almost died a few times during intercept. first attempt she shot past the thing at 100m/s and it had to have been less than 5m away. eventually she got close enough to eva over. there's not enough fuel left to worry about transferring over.

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,218

Externally hosted imagethe burn to kerbin was tight. her return is going to be hot. had to spend all the RCS fuel to slow down as much as possible. all tanks on empty. including batteries. time to cut loose the service module.

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,219

Externally hosted imagethe water landing will be right at least. if she makes it that far. i was concerned.

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,220

Externally hosted imageoh fuck. shit. fuck. fuck. shiiit. -Valentina Kerman

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,221

Externally hosted imageoh good. i won't have to do a memorial for her like i did for jeb when he died last play through.

squeegee (OP) just kept on posting this 2 weeks ago, 5 minutes later, 1 week after the original post[^] [v] #784,222

Externally hosted imagePresident Barrack Okerman expressed the nations excitement by awarding her with a medal of kerbal honer and inviting her to the kerbal white house for a state dinner.

Mr. Donald j. Kerman didn't have anything to say because he was being investigated by the KBI for financial corruption and neck deep in damage control.

(Edited 18 seconds later.)

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,224

Externally hosted imageday 304:

got a month to prepare a sensor suite bound for minmus, then another to improve the Artemis 1 and get it ready for another landing.

squeegee (OP) just kept on posting this 2 weeks ago, 18 hours later, 1 week after the original post[^] [v] #784,388

Externally hosted imageday 332: the brief tale of launch RS14 - Minmus biome sky survey

the small payload was launched atop the familiar stayputnick 1 launch vehicle. the launch was nominal.

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,390

Externally hosted imagethe transfer over to minmus takes 10 days. there were no problems along the way, and it'll arrive with fuel to spare for a future inclination change to image the poles.

squeegee (OP) just kept on posting this 2 weeks ago, 50 seconds later, 1 week after the original post[^] [v] #784,392

Externally hosted imagethe minmus relay satellite proving its worth

squeegee (OP) just kept on posting this 2 weeks ago, 2 minutes later, 1 week after the original post[^] [v] #784,393

Externally hosted imagethe biome sensor collects and transmits much science back to kerbin. the poles will be looked at later. this interface is also used to set waypoints on the surface as points of interest to investigate by lander, rover or kerbal. or more sensitive orbital equipment.

squeegee (OP) just kept on posting this 2 weeks ago, 35 seconds later, 1 week after the original post[^] [v] #784,394

Externally hosted imageminmus isn't really all that interesting.

squeegee (OP) just kept on posting this 2 weeks ago, 1 minute later, 1 week after the original post[^] [v] #784,395

Externally hosted imageand that's all the science for days 332-342.

next up: Jeb goes to the Mun.

squeegee (OP) just kept on posting this 1 week ago, 16 hours later, 1 week after the original post[^] [v] #784,505

Externally hosted imageArtemis 1 launch SA2, good luck jeb.

squeegee (OP) just kept on posting this 1 week ago, 2 minutes later, 1 week after the original post[^] [v] #784,506

Externally hosted imagesaved a bit of fuel on launch, took a shallower profile.

squeegee (OP) just kept on posting this 1 week ago, 1 minute later, 1 week after the original post[^] [v] #784,507

Externally hosted imagecircularization burn around the mun.

squeegee (OP) just kept on posting this 1 week ago, 8 minutes later, 1 week after the original post[^] [v] #784,509

Externally hosted imageJeb is determined to bring back a sample return, a task valentina failed to complete because she spent all her time on the mun playing in her crack. Jeb is headed for farside crater, the pock marked and discolored remnant left behind after the mun was violently penetrated from behind.

squeegee (OP) just kept on posting this 1 week ago, 1 minute later, 1 week after the original post[^] [v] #784,510

Externally hosted imagethe crater is hundreds of miles across, and itself littered with smaller craters throughout

squeegee (OP) just kept on posting this 1 week ago, 1 minute later, 1 week after the original post[^] [v] #784,511

Externally hosted imagejeb scouts for a landing spot

squeegee (OP) just kept on posting this 1 week ago, 2 minutes later, 1 week after the original post[^] [v] #784,512

Externally hosted imageafter plunging deep into the unplumbed depths of the crater Jeb touched down

squeegee (OP) just kept on posting this 1 week ago, 2 minutes later, 1 week after the original post[^] [v] #784,513

Externally hosted imagegood work, jeb. don't forget the sample return. really get in there and dig out a good one.

squeegee (OP) just kept on posting this 1 week ago, 5 minutes later, 1 week after the original post[^] [v] #784,515

Externally hosted imagelaunch and rendezvous went dandy. the extra fuel saved from the initial launch is showing itself in the return trajectory. didn't need to spend any monopropellant to get there, no emergencies were declared. jeb didn't need to get out and push... but, he did use every drop of dV sent.

squeegee (OP) just kept on posting this 1 week ago, 1 minute later, 1 week after the original post[^] [v] #784,516

Externally hosted imagereentry is going to be happening right over KSC too, right now Jeb is over Kerbindia and about to dump the service module.

squeegee (OP) just kept on posting this 1 week ago, 42 seconds later, 1 week after the original post[^] [v] #784,517

Externally hosted imagehello kerbindia!

squeegee (OP) just kept on posting this 1 week ago, 4 minutes later, 1 week after the original post[^] [v] #784,519

Externally hosted image

squeegee (OP) just kept on posting this 1 week ago, 2 minutes later, 1 week after the original post[^] [v] #784,520

Externally hosted imagelooks like jeb survives another one. good work jeb, scientists can't wait to get their hands on a sample from your hole.

squeegee (OP) just kept on posting this 1 week ago, 1 minute later, 1 week after the original post[^] [v] #784,521

Externally hosted imagethe science is already paying off

squeegee (OP) just kept on posting this 1 week ago, 2 minutes later, 1 week after the original post[^] [v] #784,522

next up: the moho probe arrival. exciting!

squeegee (OP) just kept on posting this 1 week ago, 12 hours later, 2 weeks after the original post[^] [v] #784,747

Externally hosted imageholy shit, this was hard. the transfer stage had to have its fuel split between two burns. one short burn to get the lander slow enough it didn't spend every drop of fuel, then the other half to slow the relay down enough it had the fuel to orbit. once in orbit it's pretty cheap to fly around, moho is very small.

squeegee (OP) just kept on posting this 1 week ago, 1 minute later, 2 weeks after the original post[^] [v] #784,748

Externally hosted imagenot much fuel left to do anything else with this orbiter. it got a fuckload of science done though. i'm going to try and park it under 20km so i can collect science from above each biome.

squeegee (OP) just kept on posting this 1 week ago, 18 minutes later, 2 weeks after the original post[^] [v] #784,753

Externally hosted imagethe lander spent almost all of its fuel getting into orbit, so it won't be good for more than one hop. i surveyed the moon and found two really close points of interest and landed there. the science return was pretty outstanding overall. close to 700 science was collected. and there's even more to be had.

this should help research quite a few new parts. smaller/cheaper microsatellites can now be built, and a whole new class of launch vehicle based on the new heavy lift engines will make the inner planets even more accessible. moho will be coming around again soon with another launch window, and with eve coming up it's time to redesign the satellite and launch fleet.

that finishes out the launch schedule for year 1, coming up in year two we'll be building orbital habitats, sending satellites (hopefully multiple) to Eve, and possibly investigating a flyby of jool by way of gravity assists off of eve.
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